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Borderlands 2 without cel shading
Borderlands 2 without cel shading








borderlands 2 without cel shading

With realistic 3D graphics taking centre stage, it does beg the question where does a cel shaded design fit into the market. How they manage their outlines and their use of realistic lighting and shading determines that they did not use a cel shaded style of art. Thorsen (2009) reports an official response from a representative from the Borderlands developers publicly saying that their game is not cel shaded.

borderlands 2 without cel shading

The game Borderlands is taken as a common example where it closely resembles a cel shaded design but isn’t considered as one. There is a general misconception where certain animations or games look like they are cel shaded but are in fact not. It is not so much creating models to look like they are hand drawn, but rather the way non-photorealistic lighting is utilised to give polygon faces solid colours and the shadows hard edges. The most identifying features of cel shaded graphics would be solid colours, a noticeable dark outline and shadows with hard edges.Ĭomparison between soft shadows and cel shading (n.d.)Īnother thing to note is that when creating 3D graphics using the cel shading technique, the way light is rendered plays a pivotal role in achieving a flat hand drawn look. Basically trying to recreate a cartoon style look.

borderlands 2 without cel shading

For computer graphics, it can be described as a method which emulates an aesthetic similar to hand drawn shadowing. For me personally, as an artistic choice, it is one of my favourite techniques used, considering as well a number of my favourite animated works and games use it.Ĭel shading, in terms of traditional 2D animation, refers to the painting of objects and characters on transparent cels (Adamkiewicz, 2013).

borderlands 2 without cel shading

In the last post I talked about Indie Animation and following that theme, I wanted to talk about another non-mainstream topic which is the Cel Shading technique used for 3D graphics.










Borderlands 2 without cel shading